No release date has been revealed at this point, however it is going to be granted additional features. Namely the appearance of the original Sonic the Hedgehog on iOS and Android devices for $2.99. So you can expect some good stuff from this.įresh from Game Developers Conference, Sega is dropping some hot news for mobile development. He has also said that there’ll be the usual improvements and fan service like with his updated version of Sonic CD. UPDATE: Taxman has confirmed on our forums that he and Stealth are the ones behind this new version. If you expect there to be any chance of this project being realized, I’d suggest that you participate in both the letter-writing and petition campaigns and ask as many people as you can gather to do the same. To be honest, I personally have no idea how effective either portion of this campaign will ultimately be regardless of the level of support it receives, but it seems as if they may be our last available recourse. In short, this is a combined letter-writing and petition campaign to attempt to convince SEGA to contract and fund the completion and release of the existing Sonic 3 (& Knuckles) prototype discussed and displayed in the aforementioned presentation. If you haven’t yet heard of it, check out the site for some additional info: The initiative has been in its infancy since shortly after the October presentation, but appears to finally be gaining traction. I’m writing this to openly demonstrate my support for the #BringBackSonic3 / #Sonic3Remastered initiative. Naturally, this is expected of me as someone who has already contracted with SEGA, would be a part of the Sonic 3 remastering project, and would potentially perform work under contract for SEGA again in the future, however, I no longer feel that it’s appropriate to maintain near-complete silence in contrast to my own personal feelings as an individual and as a fan of classic Sonic the Hedgehog. With the exception of the anniversary presentation from October, I’ve remained relatively silent on the subject of remastering Sonic the Hedgehog 3. As such, I will speak only for and of myself, without regard to other parties who may want to remain uninvolved. I'm trying to use the Sonic Physics Guide, and because of the way the walking is set up, the constants given won't work currently.Introīefore I start, I’ll first say that I’m speaking as an individual, and not on behalf of any other party, team, business entity, etc. I also need a way to switch hitboxes/collision when ducking or jumping/spin attacking (they seem to share the same collision). The animation code uses the regular Sprite, however I am using the AnimatedSprite, which I'm pretty sure has different code for, so it won't immediatelly work. Might not be related, but I need a way to center the animation frames, since it seems I can't do it natively in the AnimatedSprite Frames Editor. There's three major problems I'm having so far: I know I need to set constants for acceleration, decelleration, top speed and so on,īut I haven't quite learned how to use the engine's GDScript. I'm new to using Godot, and I am trying to do a sonic-type game, and I think I have most of the things figured out,Įxcept I'm not sure how to go about the movement.
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